/*******************************************************************************
*
*   FILE NAME:
*       GraphicsResource.h - GraphicsResource class definition
*
*   DESCRIPTION:
*       Queries and prepares resources.
*
*******************************************************************************/
#pragma once

#include "GraphicsDevice.h"

class GraphicsResource
{
public:
    ~GraphicsResource( void );

protected:
    GraphicsDevice& mGraphicsDevice;

private:
    GraphicsResource( void );
    GraphicsResource( const GraphicsResource& other );
    GraphicsResource& operator=( const GraphicsResource& other );
};
